var MENU_POS0=[
// Level 0 block configuration
{
	// Item's width in pixels
	'width'      : 80,
	// Item's height in pixels
	'height'     : 10,
	// if Block Orientation is vertical
	'vertical'   : false,
	// block behaviour if single frame:	
	// 1 - shift to the edge, 2 - flip relatively to left upper corner
	'wise_pos'   : 1,
	// Block outing table parameters: 
	// [cellpadding, cellspacing, border]
	'table'      : [0, 0, 0],
	// Time Delay in milliseconds before subling block expands  
	// after mouse pointer overs an item
	'expd_delay' : 100,
	'hide_delay' : 300,
	// Style class names for the level
	'css' : {
		// Block outing table class
		'table' : 'm0table0',
		// Item inner tag style class for all item states or
		// classes for [<default state>, <hovered state>, <clicked state>]
		'inner' : 'm0innerl0',
		// Item outer tag style class for all item states or
		// classes for [<default state>, <hovered state>, <clicked state>]
		'outer' : ['m0mouto', 'm0movero', 'm0mdowno']
	}
},
// Level 1 block configuration
{
	// Item's width in pixels
	'width'      : 155,
	// Item's height in pixels
	'height'     : 20,
	// Vertical Offset between adjacent levels in pixels
	'block_top'  : 18,
	// Horizontal Offset between adjacent levels in pixels
	'block_left' : -8,
	'vertical'   : true,
	// block behaviour if single frame:	
	// 1 - shift to the edge, 2 - flip relatively to left upper corner
	'wise_pos'   : 1,
	// Block outing table parameters: 
	// [cellpadding, cellspacing, border]
	'table'      : [0, 1, 0],
	'opacity'    : 100,
	// Time Delay in milliseconds before menu collapses after mouse 
	// pointer lefts all items
	'hide_delay' : 300,
	'css' : {
		'table' : 'm0table',
		'inner' : 'm0inner',
		'outer' : ['m0mouto', 'm0movero', 'm0mdowno']
	}
},
// Level 2 block configuration is inherited from level 1
{
	//'width'      : 150,
	// Vertical Offset between adjacent levels in pixels
	'block_top'  : -3,
	// Horizontal Offset between adjacent levels in pixels
	'block_left' : 150,
	'vertical'   : true,
	// block behaviour if single frame:	
	// 1 - shift to the edge, 2 - flip relatively to left upper corner
	'wise_pos'   : 2,
	// Time Delay in milliseconds before menu collapses after mouse 
	// pointer lefts all items
	'hide_delay' : 300,
	'css' : {
		'table' : 'm0table',
		'inner' : 'm0inner',
		'outer' : ['m0mouto', 'm0movero', 'm0mdowno']
	}
}
]

function updateMenu(dSection) {
	switch (dSection) {
		case 0: MM_swapImage('m00','','images/menu/horizontal/sobre_1.gif',1); break;
		case 1: MM_swapImage('m10','','images/menu/horizontal/hotspots_1.gif',1); break;
		case 2: MM_swapImage('m20','','images/menu/horizontal/planes_1.gif',1); break;
		case 3: MM_swapImage('m30','','images/menu/horizontal/suscribete_1.gif',1); break;
		case 4: MM_swapImage('m40','','images/menu/horizontal/ayuda_1.gif',1); break;
		case 5: MM_swapImage('m50','','images/menu/horizontal/dmax_1.gif',1); break;
		case 6: MM_swapImage('m05','','images/menu/horizontal/phonemax_1.gif',1); break;
	}
}
